Administrador

O que foi adicionado:

Jogadores

- Peach, Toad, e Link podem agora fazer uso da Leaf, Tanooki Suit, Hammer Suit e power-ups.
- O Toad pode fazer o Spin-jump
- Link move-se agora um pouco mais rápido.

Novos itens

- Ice flower.
- SMW bubble
- SMB2 Poção para Porta.
- Propeller Block.
- Flame Thrower (lança-chama?).
- Dragon Coins (SMW).
- "?" Cogumelo (Battle Mode SMB3 All stars).
- Random-Power-ups block function.
- Toad's Boomerang.
- Peach's Heart Bombs.

Novos Inimigos

- Roto-Disc.
- Firebar.
- Nipper Plant.
- Mouser (SMB2 USA).
- Larry Koopa (Boss SMB3).
- Ludwig von Koopa
- Swooper (pássaro SMW).
- Hoopster ("Joaninha" SMB2 USA).
- Lava Lotus (SMW).
- SMW Lakitu (com a possibilidade de escolher o que ele joga).
- Spineys SMW.

Misc.
SMB3 Buzzy Beetle
- Areia Movediça.
- Prenda Camadas para NPCs.
- Fleet Glide Musical Galaxy Music.
- Mushroom Gorge musical.
- SMW fundo da noite no Deserto.
- Ferramenta Fill Block (preenche a tela com o bloco selecionado).
- NPC visualização do texto.
- NPCs personalizável.
- Captuta de Screen Shot (F12)
- Função para tornar os blocos escorregadios.
- Modo de Batalha
- Gerador de NPCs agora pode ser até 60 segundo de atraso.

Versão modificada por Mario Jr.:

sendspace.com ufnrcg
Administrador
Divirtam-se quem ainda não o baixou!

Super Mario Bros. 4



UPDATE:
Try the first beta now!!!

Playable Characters
Mario
Luigi
Daisy
Toad
Link

Story:
Daisy is having her yearly visit to the mushroom kingdom but when she gets there, Bowser sieges the Mushroom Kingdom to end the Mario Bros. and Princess Peach once and for all. Meanwhile th the kingdom of Hyrule Link just saved Zelda from Gannon When Gannon's Spirit casts a spell on Zelda which warped her to another dimention. Link was wondering where Zelda went, when Navi suggested, "I bet the great tree knows where Zelda is!" So link and Navi visit the great tree and tells them that Zelda is in the Kingdom of Mushrooms. The Great Tree offers to Warp Link there and does so, but link got there right in the middle of Bowser's attack and a gaurd toad mistakes him for another gaurd and rushes him to Peach's Castle. Meanwhile, Toadsworth for seen the attack and without taking questions rushed Mario, Luigi, Peach, Daisy, and 3 random toads in to the "Star Vault". Link saw Princess Peach and thought it was Zelda and rushed into the Vault after them. The "Star Vault" is where all of the mushroom kingdom's stars are hidden away from tyrants like Bowser. When the door shuts behind link and the others, Link realizes that Zelda is no where to be found... Peach and everyone else introduces them selves to Link and Link, tells them why he is here. Mario and the gang decide to help Link, but first Mario wants to take care of Bowser. After Mario Learns this he thinks it would be easy to just get back through the door, but it has a star lock on it which can only be opened with a certain number of stars. Peach inspects it and says that it was not there before... Just then a note slips under the door, it's from Toadsworth, but Bowser Comes out of no where and kidnaps Peach! 2 of the toads rush after bowser following him into a striped door that Mario finds very familier (Super Mario 2) and the door shuts behind them and a star lock twinkles into place when mario tries opening the door. The Star Lock is labeled, "World 8 - Bowser's Lava Land". Luigi picks up the note that Toadsworth left. It read: "Dear Princess and Mario Bros. , The Star vault's stars are protected by mazes or levels that guarded the star's original location. Still confused old bean? It as if you went back in time to get all those stars again but they are guarded by projections of the enemies that were there originally, I hope this makes things less foggy!" Then Link points out that the other gates were locked exept the one labeled "World 1 - Sunshine Valley". And so you adventure Begins!
FIRST BEAT FINALLY HERE!
Download it off the site!


Videos

Trailer: 

Link's Story: 

Youtube Poll: 

World Explanation:

World 1: Sunshine Valley
Levels: 4
Stars: 4
Music Theme: New Super Mario Bros.
Boss: Boom-Boom
Status: 25% COMPLETE (Due to level cuts)

World 2: Underground Caverns
Levels: 4
Stars: 5
Music Theme: Ninja Gaiden
Boss: Birdo Squad
Status: 100% COMPLETE

World 3: Death Deserts
Levels: 5
Stars: 5
Music Theme: Megaman (1-4)
Boss: Petey Pirannah
Status: 60% COMPLETED

World 4: Forgotten Forest
Levels: 5
Stars: 5
Music Theme: Contra
Boss: Mouser & Forest Blizzarus
Status: 50% COMPLETE

World 5: Shiver Town
Levels: 6
Stars: 6
Music Theme: Legend of Zelda
Boss: Fire Wart
Status: 95% COMPLETE

World 6: Rocky Heights
Levels: 7
Stars: 8
Music Theme: Wario World
Boss: Wario
Status: 100% COMPLETE

World 7: Sky Gardens
Levels: 6
Stars: 6
Music Theme: Mario Kart
Boss: Bowser Jr.
Status: 75% COMPLETE

World 8: Bowser's Lava Land
Levels: 11
Stars: 12
Music Theme: Mario & Luigi Series
Boss: Bowser
Status: 25% COMPLETE

World 9: Sunshine Beach
Levels: 5
Stars: 5
Music Theme: Super Mario 64, New Super Mario Bros. Wii, Mario Kart: Double Dash!!
Boss: Koopaling Cruise
Status: 10% COMPLETE

World 10: Star Road
Levels: 14
Stars: 15
Music Theme: Mixed
Boss: ?????? ?????
Status: 10% COMPLETE

Team

Leader(s):
1. SuperDrPaperMario (AKA: Themariobro, Captain Rizer, and PlayerOVER9000)
2. fclinux1007**

Level Designers:
1. SuperDrPaperMario*
2. NSPBWii*
3. domirulz1*
4.
5.
6.

Custom Graphics:
1. NSPBWii*
2. smbfreak*
3. domirulz1*
4. hunter2258*
5. Road Runner*
6.

*= User at trekwebs.org
**=User at the SMB4 forums

Please join the team we can't do this alone!

Screen Shots 
Here:
Alright Screen Shot time! ^_^ Im just glad I got these to work haha

World 1 Gate & Character Selection House
[IMG]


World 1-3 Koopa Falls
[IMG]

World 4-2 Poison Spring Jungle
[IMG]

World 4 Gate (Link shown here is different now)
[IMG]

World 5 Gate
[IMG]

World 7 Gate
[IMG]

World 8 Gate
[IMG]

World 8-4 Baddie Bash 3
[IMG]


http://trekweb.org/smbx-forum/viewtopic.php?f=20&t=589
And More on the site

For more info that I will put here soon visit my site and sign up too at:
http://supermaiorbros4.webs.com/
Sorry that the link is spelled wrong too but just remember it or favorite it, oh and check out its Facebook Page Too!
http://www.facebook.com/pages/Super-Mario-Bros-4/123564511031278

Thank you for your time and I am getting the first demo out as soon as I can!

So thanks for (hopefully) remembering the Original Super Mario Bros. 4

http://supermaiorbros4.webs.com/



.
Super Mario Bros. X é um dos melhores fan games de Super Mario Bros. criados até hoje. Ele mistura elementos de vários jogos da série, como Super Mario Bros. 13 (NES)Super Mario WorldYoshi’s Island (Super NES) e até alguns outros da sérieMetroid - além de músicas e o sistema de estrelas de Super Mario 64 (N64)! É possível jogar com cinco personagens: Mario,LuigiPeachToad e Link (sim, de Zelda). Se você sempre teve vontade de jogar com o Toad ou Peach em Super Mario World esta é a sua chance!
.
A jogabilidade é muito boa, não é travada como grande parte dos games similares – poderia ser um pouco mais ágil, na minha opinião, mas não compromete. A overdose de elementos da série aliada a novas possibilidades eleva muito o nível de nostalgia e diversão. Há um modo cooperativo com divisão inteligente de tela,  o Battle Mode ao estilo New Super Mario Bros., um editor de level em tempo real (enquanto se está jogando) e que permite, inclusive, criar mapas ao estilo de SMB3 ouSMW. Dá só uma olhada nas imagens do game no vídeo a seguir:
.
.
A instalação é bem fácil (roda em Windows XP/Vista/7) e o arquivo é leve, então,  o que está esperando? Baixe já este ótimo game  no link abaixo (site oficial)!
.


-----------------------------------Super Mario Bros X Custom Graphics Pack-----------------------------------
Screenshots:
Image

Image

Welcome to SMBXCGFX Pack Topic, the purpose of this pack, is to get most graphics made for smbx and gather them in one pack so it makes things easier for people that wants custom graphics in their episode.
It's been a long time I didn't update the pack, but supermarioman did the job for me for quite a while and I appreciate that because it doesn't help just me, but the entire community. He's now helping me with the pack in several ways and we will make sure to provide you guys a new update with graphics from older topics and some other random places too.
I've posted only one screenshot, but I'm going to post some more as the time passes, supermarioman is also working on a trailer for the pack which will hopefully put smbx back on the rails.

Ultimate Super Mario Brothers X Custom Graphics Pack by Red_Yoshi & supermarioman
Newest Public Version Released: 6/15/11
Size of Pack(when extracted): 180 MB (189,014,016 bytes)
Pack Contains: 23,126 Files, 3,006 Folders
Notes (If Applicable): New major update!

DOWNLOAD LINKS:
v3.0- http://www.sendspace.com/file/mwfhb7 NEW UPDATE!
v2.1- http://www.sendspace.com/file/mc41rx
v2.0- http://www.sendspace.com/file/78lojm
v1.0- http://www.sendspace.com/file/wsyhw3

If there are any problems with the download link(s) please PM either Red Yoshi or supermarioman

participate in facebook smbx


http://www.facebook.com/pages/super-mario-bros-x/145201708884007

Super Mario Bros. 3 - from Nes to Snes


More information about Super Mario Bros. 3 for the nes can be found here, Images for the nes version can be found here. If you are after more information about Super Mario All stars then clickhere, and find more images from the game here.

The change from the NES version of the game to the Snes version of the game is quite dramatic. In the below images we compare our two heroes from both game versions. Notice how Luigi is no longer a re-coloured Mario clone, he is now his usual tall lanky self.

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Not only did the characters get a make over, the worlds are now different too. Instead of the plain backgrounds of the NES world, the levels now are in 3D.

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In SMAS the blooks now only cast a shadow on fellow blocks, this gives them a more realistic feel.

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Pipes have been given a nice new coat of paint, giving them a shine. Question blocks are no longer suspended by nails, and even the grass has been given a good sprucing up.

SMB3 SMB3

Underground levels were given a more realistic feel in the SMAS remake, nolonger are the backgrounds littered with stars, but now a more cave-like feel is present.

SMB3 SMB3

The sky has changed forever in the Mushroom Kingdom, realistic clouds have taken the place of the random item outlines.

SMB3 SMB3

The night sky now is filled with clouds and lightning effects when on skyships.

SMB3 SMB3

World 8 levels are given different effects.

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Fireballs now remain the same colour when in different areas.

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Players are forced to fend for themselves when it comes to finding hidden blocks, with brighter stars removed secrets are left...well...more secret.

SMB3 SMB3

Graphic glitches have now been fixed, with the sides of the screen being drawn properly in certain levels.

SMB3 SMB3

Rotodiscs and Boos have now been given motion tails, perhaps to increase their scary-ness.

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The title screen has been changed significantly. Not only has music been added, it can be downloaded here, the page itself has been all-stars-erized, with softer shadows on the lettering, the curtains actually look like curtains, the back ground is more detailed, and several other small changes.

SMB3 SMB3

New to Super Mario All Stars is the option of a Battle Game which has a similar play style to that of the battle mode, however there are several new features:

  • The objective this time is to win five rounds by collecting five coins from defeated enemies. If the other player dies, the survivor wins the round by default.
  • Mario and Luigi start as "Super" and shrink if they touch enemies.
  • Mushrooms are released sometimes from the top pipes.
  • Boos replace fireballs.
  • Koopa Troopas can be stomped, this leaves their shells free to kick.
  • The rare red "?" mushroom item adds a new twist. Here's how it works: If Mario and Luigi are both "Super" or both small, they will trade places if one of them touches the mushroom. However, if one brother is super and the other is small, it makes the super brother small and the small brother super, and they do not trade places. I remember this caused a lot of fights when I used to play with my brother ;)

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SMB3 SMB3

Map icons are now animated in SMAS.

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The Map Screen itself has become much more detailed. Note the several different changes bewteen NES and SNES versions of the game.

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Each Hammer Bro. Has its own individual Sprite in SMAS, giving the player an indication of what kind of battle lays a ahead

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A save option is now available in SMAS, which allows you to save your progress at any time. However, when you start playing a saved game again you will be transported back to the first level of the current map.

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SMAS allows you to have up to 4 seperate saved games for each game.

SMB3

Once you load a saved game, you cannot change the player mode.

SMB3 SMB3

SMAS seems to start you with one more extra life, however, the NES version considers "Mario × 0" to be your last life, whereas the SMAS version considers "Mario × 1" to be the last. Since the lives total maxes out at 99 in both versions, and the NES version lets you play on with zero lives showing in the status bar, you have a maximum of 100 lives in the NES version and 99 in SMAS.

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The status bar has changed a lot, the M and L for the player have now been coloured in, as well as the Item cards. The dollar sign has also been replaced by a coin.

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The item inventory has changed colours, along with several of the items.

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Battle mode now issues a warning before the battle begins.

SMB3

Several changes have been made to the battle iteself: The cards have a different color scheme; the POW Block changed from blue to green; the score boxes at the top are colored appropriately; the victorious character gives the Peace sign.

SMB3 SMB3

Starting a Level has also been changed, no longer is there a rectangle framing Mario/Luigi, a circle now frames the character after selecting a level.

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Once the screen goes black, the characters are then informed they are about to start.

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The level is then revealed.

SMB3

The level endings have been SMAS-erized, with the white outlines being replaces by 3D colours.

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Bonus Rooms have been given a face lift.

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Message box text and colours were changed also.

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Toad, and his Mushroom houses, have been given a grand makeover

SMB3 SMB3

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Doors have been remade to look more like...doors.

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The King's room has been Jazzed up significantly also.

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All of the kings in SMAS have been transformed to characters from previous Mario games.

World 1: Dog to Cobrat (SMB2)

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World 2: Spider to Hoopstar (SMB2)

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World 3: Spike (SMB3) to Dino-Rhino (SMW)

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World 4: Dinosaur to Donkey Kong Jr.

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World 5: Bird to Albatoss (SMB2)

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World 6: Seal to Monty Mole (SMW)

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World 7: Venus Fire Trap (SMB3) to Yoshi

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Letters from the Princess have also changed, capitalisation of "Toadstool" has changed on all of the letters.

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In the nes version, the Princess is constantly moving, where as in the SNES version the princess only winks once. Click the image to see the wink.

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Micro Goombas are now Harder to spot, as the bricks the hide in are given the same shine in SMAS.

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World 2-2 has added 3 coins to the level in SMAS, this means you can earn the White Mushroom House without collecting any from the group of four located farthest from the P-Switch.

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No longer are you restricted by the 300 second time limit when in pipe travel

SMB3 SMB3

In SMAS, an outline of the Tanooki/Frog/Hammer suit flies off with a "bloop" sound effect if you're wearing one when hit.

SMB3

Water is now transparent, this now allows us to see the full sprite of enemies like Boss Bass.

SMB3

The SMAS version doesn't let you use the warp whistle while in the canoe.

SMB3

In world 3-9 Ice Blocks were removed and moved because of a pipe bug.

SMB3 SMB3

The water surface in the original 4-4 started out high in the beginning of the stage, then dropped lower after the big wood wall. In the SMAS version, the water surface stays consistent throughout the stage. Compared to the NES version, the water is lower in the beginning, but higher after the wood wall.

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In world 5-7 The white block was changed to a blue block. This "fixes" a bug caused by the white block; if you used the white block to fall behind the scenery, then quickly went up and into a nearby pipe, the enemies on the other side could not hurt you.

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The world 6 Mushroom house now gives you a Hammer suit, on the nes version of the game it was a random mushroom/fire flower/leaf.

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The albino 1-up in 6-3 has been replaced by a standard 1-up .

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In world 7-5 the Ice blocks were moved once more in order to prevent the old pipe bug.

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Some obvious changes took place in the letter from Bowser.

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The world 8 battle ships have regained their missing corner piece.

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World 8-1 has been given a very nice make over, with its white outlines given colour, and the black background is replaced with a rather lush green forrest.

SMB3 SMB3

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8-2 is no longer grey scale, it is now decked out in a brand new 3D colour fest.

SMB3 SMB3

The world 8 fortress is now all the one colour. The original NES version was half grey half blue. This all new all Blue fortress actually made it harder for the players in some ways.

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Not only has the Princess dyed her hair blonde, she is also now in a brand new stylish pad. It seems the new one doesn't need doors to get into though!

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All of the ending scenes changes too.

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After "The End" screen, the NES version starts you in a new game with a full inventory of P-Wings. There is no such bonus in the SMAS version, which saves your current inventory. Instead, you push Start to bring up a "Quit / Save&Quit" menu box. After choosing either option, it'll take you back to the SMAS title screen.

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All images taken from TMK.